﻿using ScFramework.Core;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameProcedure : ProcedureBase
{
    protected override void OnEnter(object args)
    {
        base.OnEnter(args);
        GetSystemModule<UserManager>().SetUserState(GetSystemModule<UserManager>().UserID, UserState.OnCombine);
        GetSystemModule<ProcedureManager>().Current.AddSubmodule("UISubmodule", Vector3.zero);
    }
}
